![]() Guards are found in groups near the entrances of Varrock and Falador. ![]() Past level 41, both guards and hill giants are weak to air spells and offer higher experience/kill and better drops. From level 1 to level 41 ( Air Blast - 3rd level of air spell) can take as little as 100 minutes. Using this method a player can easily get from level 1 to the level 21 ( Low Level Alchemy) in ~141 kills (as little as 12 minutes). They are fairly easy to kill, typically taking one hit even at low Magic levels, and each kill results in 25 experience towards Magic and 7-9 experience to Constitution when only training on Magic. By standing near the fire in the centre of the village, almost all visible goblins will be targetable by Magic without moving. The Goblin Village is an excellent place to train any low level combat skill, including Magic. Avernic wand also allows it but is one-handed, the overall attack accuracy can be improved by using off-hand magic weapon, the strongest being a mystic orb. Using a mindspike (recommended over both Caitlin's staff and a staff of air) will allow you to train Magic free of cost. For example: Dungeoneering staves, and a tome of frost.Īvailable F2P Magic related Dungeoneering rewards are:Īir spells only require air runes to be cast. All of these staves provide unlimited elemental runes, allowing the caster to use any offensive spell that they wish.īuying Magic-oriented Dungeoneering rewards is also an effective way to train Magic. For F2P players, a tangle gum staff should be bound until level 10 Magic, then a seeping elm staff until level 20, then a blood spindle staff until level 30, then an utuku staff until level 40, and finally a spinebeam or catalytic staff. When using Magic in Daemonheim, the highest level staff available should always be used. This method of training Magic is somewhat slower than methods of power-training Magic listed below, but comes with extra rewards (both Dungeoneering experience and rewards). Players can use combat Magic to gain Magic experience in Daemonheim. Every trip (a total of 5) provides the player with 3 experience lamps rewarding 180 experience each, totalling 2700 when finished. Upon finishing Death Plateau, players can compete the Supply and Demand achievement, in which they perform supply runs for Commander Denulth (requires a minimum Combat level of 18 to fully complete). Beneath Cursed Tides, a fairly lengthy quest that gives you a 10,000 experience combat lamp, (requires level 30 magic).Rune Mysteries, an easy quest that gives you a free tower mindspike, 250 Magic experience, and 70 mind runes.Witch's Potion (miniquest that rewards 325 Magic experience).The Blood Pact (100 Magic experience) (This quest also gives 100 experience in Attack, Strength, Defence, and Ranged, which may make this quest undesirable for Magic pures.).It is recommended that you finish these quests before training Magic, as it results in some quick Magic experience at low levels if the necessary items are bought.
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